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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Runtime / VisualScripting.State / IStateTransitionDebugData.cs
namespace Unity.VisualScripting
{
    public interface IStateTransitionDebugData : IGraphElementDebugData
    {
        int lastBranchFrame { get; }

        float lastBranchTime { get; }
    }
}